Quick Thought Experiment:
You’re in a meeting, brainstorming a new feature. One person throws out a statistic that gives you pause. “That doesn’t seem right,” you think. Before you can give a rebuttal, the conversation has moved on.
“So, we’re just going with that I guess...” you think.
We’re changing that.
Alation is on a mission to create a more curious and rational world that is sustained by a data-driven culture. We're changing the way all people find, understand, and trust data to answer the questions about the world around them.
That’s where design comes in.
We believe design is more than just pretty mocks, but rather a catalyst of change that contributes to a more curious and rational world. Designers are the architects of human behavior.
To create change, we’ve created the first Data Catalog.
Now, what’s a "Data Catalog"? Great question!
Think of the last time you went out to eat. How did you choose the restaurant? What tools did you use to make decisions about the menu, the neighborhood, or the ambiance? Tools like Yelp catalog information such as perspectives and first-hand reviews. Alation does something similar with data. We use a combination of machine learning and human collaboration to provide human context for the data (databases, tables, BI reports (charts and graphs), and the like) inside an organization. Similar to how Yelp can inform your decision about where to eat, Alation you can tell you which data in your company is accurate and empower you to make better decisions.
We’re not a consultancy. We’re a software company. Our customers with all start with the same Alation product, and it adapts to their needs through machine learning and human collaboration.
Our customers include brands like BMW, Lime, eBay (and many more), who use Alation as a platform to create more open governments, to help homeowners get back on their feet when disaster strikes, and to cure rare diseases.
Titles and org charts don't matter. We don’t mince words for anyone, it doesn't matter if they’re a design director or an intern. If someone asks for feedback, we tell them exactly what we think. Period. This doesn't mean go around tearing down everyone's work for shits and giggles. Or making snide remarks behind people's back. That’s mean. Don't do that. But if you have an idea for how something could be better, it’s our responsibility to share that. We honestly don’t have time not to be honest.
We approach problems and interactions with others through a lens of mutual respect, trust, and humility. We trust that everyone is here for a reason. We respect one another's perspectives. We have the humility to understand that everyone on the team can have great ideas and that no one is perfect.
Who designs something doesn't matter. We're all are playing for the same team. Design is such a collaborative process that even if we did try and say “oh Jonny did this”, it would never be accurate as Jonny got a lot of help from Sally who got inspired by Dave who got some help from Tina. We constantly help, inspire, and aid one another, even when it’s not in our personal best interest. When we ship a bad design, we ALL ship a bad design. When we win, we ALL win.
We think of a user's experience with our product kind of like a film. It’s a story. And every design, every experience, every pixel we ship as part of that story matters. Different experiences matter to varying degrees, but every experience matters nonetheless. When we design, we should always start from a place of striving for excellence.
We have a very strict no asshole rule here. You know that guy/gal. Don’t be that person.